Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | DE-01vsIR-01 | 33–67 | ▷ |
| Operation victory | CZ-01vsIQ-01 | 44–56 | ▷ |
| Operation victory | CY-01vsIN-01 | 25–75 | ▷ |
| Operation victory | CV-01vsIL-01 | 100–0 | ▷ |
| Operation victory | CU-01vsIE-01 | 18–82 | ▷ |
| Operation victory | CR-01vsID-01 | 100–0 | ▷ |
| Operation victory | CO-01vsHU-01 | 61–39 | ▷ |
| Operation victory | CN-01vsHT-01 | 38–62 | ▷ |
| Operation victory | CM-01vsHR-01 | 90–10 | ▷ |
| Operation victory | CL-01vsHN-01 | 82–18 | ▷ |