How this match was decided
Cutting the enemy's supply: +8 in one shot. Each relay the enemy holds but can no longer supply: +0.16/s. Each relay you hold and supply: +0.025/s — holding relays is worth almost nothing here.
CZ-01 opening allocation: force 50 / logistics 25 / intel 25IQ-01 opening allocation: force 50 / logistics 25 / intel 25
- 1:00CZ-01the safe route hypothesis after 30 counter-deployed engagements: mismatch — 0% of engaged strength used the safe routeMismatch: 0% of the enemy force in this engagement used the predicted route. No hidden penalty was applied; the response simply found less of its expected target.Prediction mismatch 0%0.0:0.0
- 1:00IQ-01the flank hypothesis after 30 counter-deployed engagements: confirmed — 100% of engaged strength used the flankConfirmed: 100% of the enemy force in this engagement used the predicted route, so the deployed response gained leverage.Prediction confirmed 100%0.0:0.0
- 1:26IQ-01Captured CenterHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing0.0:0.0
- 1:30CZ-01the safe route hypothesis after 30 counter-deployed engagements: mismatch — 0% of engaged strength used the safe routeMismatch: 0% of the enemy force in this engagement used the predicted route. No hidden penalty was applied; the response simply found less of its expected target.Prediction mismatch 0%0.8:0.0
- 1:30IQ-01the flank hypothesis after 30 counter-deployed engagements: confirmed — 100% of engaged strength used the flankConfirmed: 100% of the enemy force in this engagement used the predicted route, so the deployed response gained leverage.Prediction confirmed 100%0.8:0.0
- 1:39CZ-01Captured CenterHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing1.5:0.0
- 1:54CZ-01Captured Blue depotHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing2.0:1.9
- 2:00IQ-01Captured CenterHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing2.4:10.4
- 2:00IQ-01Severed 1 enemy supply nodes; production disrupted for 23sCutting supply is the only large payout in this operation: +6 at once, plus 2 per extra node severed.+8.02.4:10.4
- 2:15IQ-01Captured Red depotHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing4.7:10.5
- 2:16IQ-01Captured Blue depotHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing4.7:10.5
- 2:16IQ-01Severed 1 enemy supply nodes; production disrupted for 23sCutting supply is the only large payout in this operation: +6 at once, plus 2 per extra node severed.+8.84.7:10.5
- 2:17CZ-01Captured CenterHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing4.7:10.5
- 2:17CZ-01Severed 2 enemy supply nodes; production disrupted for 23sCutting supply is the only large payout in this operation: +6 at once, plus 2 per extra node severed.+10.54.7:10.5
- 2:30IQ-01Captured CenterHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.+0.816.5:21.0
- 2:30IQ-01IQ-01 wins on the operation objectiveTime expired; the accumulated score decides it.16.5:21.0