Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Draw | ZA-01vsCL-01 | 50–50 | ▷ |
| Operation victory | YE-01vsCI-01 | 35–65 | ▷ |
| Operation victory | WS-01vsCH-01 | 56–44 | ▷ |
| Operation victory | VU-01vsCG-01 | 29–71 | ▷ |
| Operation victory | VN-01vsCF-01 | 53–47 | ▷ |
| Operation victory | VE-01vsCD-01 | 0–100 | ▷ |
| Operation victory | VC-01vsCA-01 | 62–38 | ▷ |
| Operation victory | VA-01vsBZ-01 | 27–73 | ▷ |
| Operation victory | UZ-01vsBY-01 | 67–33 | ▷ |
| Operation victory | UY-01vsBW-01 | 93–7 | ▷ |