How this match was decided
Damage to the enemy core scores ×0.08; stationary units past the midpoint score up to +0.24/s.
VC-01 opening allocation: force 50 / logistics 25 / intel 25CA-01 opening allocation: force 50 / logistics 25 / intel 25
- 0:26CA-01Captured CenterCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing0.2:0.2
- 0:44CA-01Captured Red depotCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing1.3:0.5
- 0:52VC-01Captured CenterCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing2.2:0.8
- 0:52VC-01Severed 1 enemy supply nodes; production disrupted for 13sA cut leaves the enemy fighting hungry and unable to break a core, but scores nothing on its own.paid nothing2.2:0.8
- 1:11VC-01Captured Red depotCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing3.7:0.9
- 1:11VC-01Severed 1 enemy supply nodes; production disrupted for 18sA cut leaves the enemy fighting hungry and unable to break a core, but scores nothing on its own.paid nothing3.7:0.9
- 1:15CA-01Captured CenterCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing4.0:0.9
- 1:30CA-01the flank hypothesis after 6 counter-deployed engagements: confirmed — 100% of engaged strength used the flankConfirmed: 100% of the enemy force in this engagement used the predicted route, so the deployed response gained leverage.Prediction confirmed 100%4.4:0.9
- 1:30VC-01the safe route hypothesis after 6 counter-deployed engagements: mismatch — 41% of engaged strength used the safe routeMismatch: 41% of the enemy force in this engagement used the predicted route. No hidden penalty was applied; the response simply found less of its expected target.Prediction mismatch 41%4.4:0.9
- 1:33VC-01Captured CenterCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing4.4:0.9
- 1:34CA-01Captured Red depotCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing4.4:0.9
- 1:47CA-01Captured CenterCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing5.2:0.9
- 1:48VC-01Captured Red depotCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing5.2:0.9
- 1:48VC-01Severed 2 enemy supply nodes; production disrupted for 18sA cut leaves the enemy fighting hungry and unable to break a core, but scores nothing on its own.+0.65.2:0.9
- 2:02CA-01Captured Red depotCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing5.7:0.9
- 2:04VC-01Captured CenterCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing5.7:0.9
- 2:04VC-01Severed 1 enemy supply nodes; production disrupted for 23sA cut leaves the enemy fighting hungry and unable to break a core, but scores nothing on its own.paid nothing5.7:0.9
- 2:14VC-01Captured Red depotCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing6.0:1.1
- 2:14VC-01Severed 1 enemy supply nodes; production disrupted for 23sA cut leaves the enemy fighting hungry and unable to break a core, but scores nothing on its own.+0.96.0:1.1
- 2:16CA-01Captured CenterCapturing scores nothing directly, but supply is what lets an army break a core at all.+1.06.9:1.6
- 2:30VC-01VC-01 wins on the operation objectiveTime expired; the accumulated score decides it.7.5:4.6