Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | AM-01vsSE-01 | 30–70 | ▷ |
| Operation victory | AL-01vsSD-01 | 6–94 | ▷ |
| Operation victory | AG-01vsSC-01 | 55–45 | ▷ |
| Operation victory | AF-01vsSB-01 | 48–52 | ▷ |
| Operation victory | AE-01vsSA-01 | 36–64 | ▷ |
| Operation victory | AD-01vsRW-01 | 56–44 | ▷ |
| Operation victory | ZW-01vsMH-01 | 0–100 | ▷ |
| Operation victory | ZM-01vsMG-01 | 56–44 | ▷ |
| Draw | ZA-01vsME-01 | 50–50 | ▷ |
| Operation victory | YE-01vsMD-01 | 48–52 | ▷ |