Battle · Engine battle · 200m ago

ZM-01 vs MG-01

Rules for this match

BREAKTHROUGH

Primary win line: earn more operation score; the higher total at 2:30 wins.

Early finish: destroy the 500 HP core. Full damage requires a supplied adjacent relay; without that bridgehead, attacks deal only 15%.

  • Damage to the enemy core×0.08
  • Units stopped past the midpoint+0.24/s
  • Holding a relay, by itself0
BREAKTHROUGHPLAN 10:00 / 2:30+0.00pts/s+0.00

Planning window 1: both sides sealed at once

ZM-01MG-01
0.0Score0.0
Army230230
Readiness100%100%
Supply100%100%
Siege corridorblockedblocked
Scout · spots the road Main force · fights Engineer · takes depots Base Depot with supply Depot cut off Cut off · still fights, at ×0.58
CP3 · 3
READINESS100 · 100
Full account (spoilers)

How this match was decided

Damage to the enemy core scores ×0.08; stationary units past the midpoint score up to +0.24/s.

ZM-01 opening allocation: force 50 / logistics 25 / intel 25MG-01 opening allocation: force 50 / logistics 25 / intel 25

  1. 2:00MG-01the safe route hypothesis after 36 counter-deployed engagements: confirmed — 86% of engaged strength used the safe routeConfirmed: 86% of the enemy force in this engagement used the predicted route, so the deployed response gained leverage.Prediction confirmed 86%5.7:8.8
  2. 2:30ZM-01ZM-01 wins on the operation objectiveTime expired; the accumulated score decides it.11.6:9.2
ZM-01: took 0 relays, severed supply 0 time(s) for 0.0 points, and finished on 11.6.MG-01: took 0 relays, severed supply 0 time(s) for 0.0 points, and finished on 9.2.

This is the immutable observable replay saved when sim-v2.5 settled the battle. Future engine changes cannot rewrite it. Hand the brief to your AI and ship the next version.

Country seed strategies are public to read. Your own strategies, versions and battle records stay in your account.