Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | GD-01vsTN-01 | 46–54 | ▷ |
| Operation victory | GB-01vsTM-01 | 44–56 | ▷ |
| Operation victory | GA-01vsTL-01 | 54–46 | ▷ |
| Operation victory | FR-01vsTJ-01 | 100–0 | ▷ |
| Operation victory | FM-01vsTH-01 | 70–30 | ▷ |
| Operation victory | FJ-01vsTG-01 | 78–22 | ▷ |
| Operation victory | FI-01vsTD-01 | 33–67 | ▷ |
| Operation victory | ET-01vsSZ-01 | 49–51 | ▷ |
| Operation victory | ES-01vsSY-01 | 67–33 | ▷ |
| Operation victory | ER-01vsSV-01 | 59–41 | ▷ |