How this match was decided
Damage to the enemy core scores ×0.08; stationary units past the midpoint score up to +0.24/s.
ET-01 opening allocation: force 50 / logistics 25 / intel 25SZ-01 opening allocation: force 50 / logistics 25 / intel 25
- 0:30SZ-01Captured NorthCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing0.2:0.7
- 0:34SZ-01Captured Red depotCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing0.2:0.7
- 0:53SZ-01Captured Blue depotCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing2.3:2.0
- 0:57ET-01Captured Red depotCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing2.9:2.3
- 0:57ET-01Severed 1 enemy supply nodes; production disrupted for 13sA cut leaves the enemy fighting hungry and unable to break a core, but scores nothing on its own.+0.72.9:2.3
- 1:25ET-01Captured CenterCapturing scores nothing directly, but supply is what lets an army break a core at all.+0.66.7:3.4
- 1:29SZ-01Captured Red depotCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing6.7:3.4
- 1:30ET-01the flank hypothesis after 1 counter-deployed engagements: confirmed — 100% of engaged strength used the flankConfirmed: 100% of the enemy force in this engagement used the predicted route, so the deployed response gained leverage.Prediction confirmed 100%7.3:3.5
- 1:30SZ-01the safe route hypothesis after 1 counter-deployed engagements: mismatch — 0% of engaged strength used the safe routeMismatch: 0% of the enemy force in this engagement used the predicted route. No hidden penalty was applied; the response simply found less of its expected target.Prediction mismatch 0%7.3:3.5
- 1:42SZ-01Captured CenterCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing8.6:4.0
- 1:55SZ-01Supplied bridgehead established; core took 7.8 damageDamage to the enemy core scores ×0.08, the main source of points in this operation.+2.010.4:6.5
- 2:00SZ-01Supplied bridgehead established; core took 6.9 damageDamage to the enemy core scores ×0.08, the main source of points in this operation.+3.911.1:10.4
- 2:00ET-01Captured CenterCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing11.1:10.4
- 2:00ET-01Severed 3 enemy supply nodes; production disrupted for 23sA cut leaves the enemy fighting hungry and unable to break a core, but scores nothing on its own.+0.611.1:10.4
- 2:12ET-01Captured Red depotCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing12.7:12.8
- 2:12ET-01Severed 1 enemy supply nodes; production disrupted for 23sA cut leaves the enemy fighting hungry and unable to break a core, but scores nothing on its own.+0.812.7:12.8
- 2:17ET-01Captured NorthCapturing scores nothing directly, but supply is what lets an army break a core at all.+0.713.5:13.7
- 2:18SZ-01Captured CenterCapturing scores nothing directly, but supply is what lets an army break a core at all.+1.013.5:13.7
- 2:30SZ-01SZ-01 wins on the operation objectiveTime expired; the accumulated score decides it.15.7:16.6