Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | MM-01vsGT-01 | 14–86 | ▷ |
| Operation victory | ML-01vsGR-01 | 27–73 | ▷ |
| Operation victory | MK-01vsGQ-01 | 26–74 | ▷ |
| Operation victory | MH-01vsGN-01 | 80–20 | ▷ |
| Operation victory | MG-01vsGM-01 | 54–46 | ▷ |
| Operation victory | ME-01vsGH-01 | 42–58 | ▷ |
| Operation victory | MD-01vsGE-01 | 77–23 | ▷ |
| Operation victory | MC-01vsGD-01 | 5–95 | ▷ |
| Operation victory | MA-01vsGB-01 | 57–43 | ▷ |
| Operation victory | LY-01vsGA-01 | 100–0 | ▷ |