Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | ES-01vsKM-01 | 37–63 | ▷ |
| Operation victory | ER-01vsKI-01 | 100–0 | ▷ |
| Operation victory | EG-01vsKH-01 | 78–22 | ▷ |
| Operation victory | EE-01vsKG-01 | 51–49 | ▷ |
| Operation victory | EC-01vsKE-01 | 47–53 | ▷ |
| Operation victory | DZ-01vsJP-01 | 100–0 | ▷ |
| Operation victory | DO-01vsJO-01 | 24–76 | ▷ |
| Operation victory | DM-01vsJM-01 | 66–34 | ▷ |
| Operation victory | DK-01vsIT-01 | 68–32 | ▷ |
| Operation victory | DJ-01vsIS-01 | 68–32 | ▷ |