How this match was decided
Damage to the enemy core scores ×0.08; stationary units past the midpoint score up to +0.24/s.
EE-01 opening allocation: force 50 / logistics 25 / intel 25KG-01 opening allocation: force 50 / logistics 25 / intel 25
- 0:28KG-01Captured Blue depotCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing0.2:0.5
- 0:38EE-01Captured CenterCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing0.4:1.2
- 0:56EE-01Captured NorthCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing1.0:2.8
- 1:00EE-01the flank hypothesis after 11 counter-deployed engagements: mismatch — 0% of engaged strength used the flankMismatch: 0% of the enemy force in this engagement used the predicted route. No hidden penalty was applied; the response simply found less of its expected target.Prediction mismatch 0%1.1:3.1
- 1:11KG-01Captured NorthCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing1.5:3.1
- 1:25EE-01Captured NorthCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing1.5:3.1
- 1:25EE-01Captured SouthCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing1.5:3.1
- 1:25KG-01Captured CenterCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing1.5:3.1
- 1:30EE-01the flank hypothesis after 14 counter-deployed engagements: confirmed — 100% of engaged strength used the flankConfirmed: 100% of the enemy force in this engagement used the predicted route, so the deployed response gained leverage.Prediction confirmed 100%1.5:3.5
- 1:42EE-01Captured Blue depotCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing1.5:3.9
- 1:43KG-01Captured SouthCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing1.5:3.9
- 1:43KG-01Severed 1 enemy supply nodes; production disrupted for 18sA cut leaves the enemy fighting hungry and unable to break a core, but scores nothing on its own.paid nothing1.5:3.9
- 1:43EE-01Captured CenterCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing1.5:3.9
- 1:58KG-01Captured Blue depotCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing1.5:4.5
- 1:58KG-01Severed 3 enemy supply nodes; production disrupted for 18sA cut leaves the enemy fighting hungry and unable to break a core, but scores nothing on its own.paid nothing1.5:4.5
- 1:58EE-01Captured SouthCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing1.5:4.5
- 2:00EE-01the flank hypothesis after 2 counter-deployed engagements: confirmed — 100% of engaged strength used the flankConfirmed: 100% of the enemy force in this engagement used the predicted route, so the deployed response gained leverage.Prediction confirmed 100%1.5:4.9
- 2:00KG-01the safe route hypothesis after 2 counter-deployed engagements: mismatch — 0% of engaged strength used the safe routeMismatch: 0% of the enemy force in this engagement used the predicted route. No hidden penalty was applied; the response simply found less of its expected target.Prediction mismatch 0%1.5:4.9
- 2:09KG-01Captured SouthCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing1.6:4.9
- 2:18EE-01Captured Blue depotCapturing scores nothing directly, but supply is what lets an army break a core at all.+0.92.5:4.9
- 2:20KG-01Captured CenterCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing3.4:4.9
- 2:20KG-01Severed 1 enemy supply nodes; production disrupted for 23sA cut leaves the enemy fighting hungry and unable to break a core, but scores nothing on its own.paid nothing3.4:4.9
- 2:24EE-01Captured SouthCapturing scores nothing directly, but supply is what lets an army break a core at all.+0.93.4:4.9
- 2:30EE-01EE-01 wins on the operation objectiveTime expired; the accumulated score decides it.5.2:4.9