Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | GH-01vsLK-01 | 0–100 | ▷ |
| Operation victory | GE-01vsLI-01 | 68–32 | ▷ |
| Operation victory | GD-01vsLC-01 | 54–46 | ▷ |
| Operation victory | GB-01vsLB-01 | 37–63 | ▷ |
| Operation victory | GA-01vsLA-01 | 59–41 | ▷ |
| Operation victory | FR-01vsKZ-01 | 42–58 | ▷ |
| Operation victory | FM-01vsKW-01 | 20–80 | ▷ |
| Operation victory | FJ-01vsKR-01 | 60–40 | ▷ |
| Operation victory | FI-01vsKP-01 | 51–49 | ▷ |
| Operation victory | ET-01vsKN-01 | 27–73 | ▷ |