How this match was decided
Cutting the enemy's supply: +8 in one shot. Each relay the enemy holds but can no longer supply: +0.16/s. Each relay you hold and supply: +0.025/s — holding relays is worth almost nothing here.
FJ-01 opening allocation: force 50 / logistics 25 / intel 25KR-01 opening allocation: force 50 / logistics 25 / intel 25
- 0:26FJ-01Captured CenterHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing0.0:0.0
- 0:45FJ-01Captured NorthHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing0.0:3.4
- 0:52KR-01Captured CenterHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.+1.00.0:5.0
- 1:00FJ-01the flank hypothesis after 17 counter-deployed engagements: mismatch — 0% of engaged strength used the flankMismatch: 0% of the enemy force in this engagement used the predicted route. No hidden penalty was applied; the response simply found less of its expected target.Prediction mismatch 0%1.4:6.7
- 1:03KR-01Captured Red depotHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.+1.01.4:6.7
- 1:07KR-01Captured NorthHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.+0.51.8:7.7
- 1:20FJ-01Captured CenterHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing11.9:9.0
- 1:20FJ-01Severed 2 enemy supply nodes; production disrupted for 18sCutting supply is the only large payout in this operation: +6 at once, plus 2 per extra node severed.+10.211.9:9.0
- 1:30FJ-01the flank hypothesis after 6 counter-deployed engagements: confirmed — 100% of engaged strength used the flankConfirmed: 100% of the enemy force in this engagement used the predicted route, so the deployed response gained leverage.Prediction confirmed 100%13.5:10.9
- 1:30KR-01the safe route hypothesis after 10 counter-deployed engagements: confirmed — 65% of engaged strength used the safe routeConfirmed: 65% of the enemy force in this engagement used the predicted route, so the deployed response gained leverage.Prediction confirmed 65%13.5:10.9
- 1:35FJ-01Captured Red depotHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing22.3:12.0
- 1:35FJ-01Severed 1 enemy supply nodes; production disrupted for 18sCutting supply is the only large payout in this operation: +6 at once, plus 2 per extra node severed.+8.822.3:12.0
- 1:37FJ-01Captured NorthHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing22.3:12.0
- 1:39KR-01Captured CenterHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.+1.922.3:12.0
- 1:51KR-01Captured Red depotHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.+1.624.4:17.0
- 1:51FJ-01Captured CenterHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing24.4:17.0
- 1:51FJ-01Severed 1 enemy supply nodes; production disrupted for 18sCutting supply is the only large payout in this operation: +6 at once, plus 2 per extra node severed.+8.024.4:17.0
- 2:05KR-01Captured CenterHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.+1.532.4:21.7
- 2:06FJ-01Captured Red depotHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing32.4:21.7
- 2:06FJ-01Severed 2 enemy supply nodes; production disrupted for 23sCutting supply is the only large payout in this operation: +6 at once, plus 2 per extra node severed.+10.832.4:21.7
- 2:19FJ-01Captured CenterHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing44.0:24.7
- 2:24KR-01Captured Red depotHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.+2.044.5:26.4
- 2:30FJ-01FJ-01 wins on the operation objectiveTime expired; the accumulated score decides it.44.5:30.0