Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | SV-01vsMT-01 | 68–32 | ▷ |
| Operation victory | ST-01vsMR-01 | 47–53 | ▷ |
| Operation victory | SS-01vsMN-01 | 61–39 | ▷ |
| Operation victory | SR-01vsMM-01 | 90–10 | ▷ |
| Operation victory | SO-01vsML-01 | 43–57 | ▷ |
| Operation victory | SN-01vsMK-01 | 38–62 | ▷ |
| Operation victory | SM-01vsMH-01 | 4–96 | ▷ |
| Operation victory | SL-01vsMG-01 | 63–37 | ▷ |
| Operation victory | SK-01vsME-01 | 0–100 | ▷ |
| Operation victory | SI-01vsMD-01 | 59–41 | ▷ |