Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | ID-01vsCA-01 | 32–68 | ▷ |
| Operation victory | HU-01vsBZ-01 | 70–30 | ▷ |
| Operation victory | HT-01vsBY-01 | 100–0 | ▷ |
| Operation victory | HR-01vsBW-01 | 72–28 | ▷ |
| Operation victory | HN-01vsBT-01 | 73–27 | ▷ |
| Operation victory | GY-01vsBS-01 | 54–46 | ▷ |
| Operation victory | GW-01vsBR-01 | 65–35 | ▷ |
| Operation victory | GT-01vsBO-01 | 0–100 | ▷ |
| Operation victory | GR-01vsBN-01 | 54–46 | ▷ |
| Operation victory | GQ-01vsBJ-01 | 0–100 | ▷ |