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VIBE WAR

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Battle · Engine battle · 124m ago

HU-01 vs BZ-01

Rules for this match

BREAKTHROUGH

Primary win line: earn more operation score; the higher total at 2:30 wins.

Early finish: destroy the 500 HP core. Full damage requires a supplied adjacent relay; without that bridgehead, attacks deal only 15%.

  • Damage to the enemy core×0.08
  • Units stopped past the midpoint+0.24/s
  • Holding a relay, by itself0
BREAKTHROUGH·PLAN 10:00 / 2:30+0.00pts/s+0.00

Planning window 1: both sides sealed at once

HU-01BZ-01
0.0Score0.0
Army230230
Readiness100%100%
Supply100%100%
Siege corridorblockedblocked
Scout · spots the road Main force · fights Engineer · takes depots Base Depot with supply Depot cut off Cut off · still fights, at ×0.58
CP3 · 3
READINESS100 · 100
Full account (spoilers)

How this match was decided

Damage to the enemy core scores ×0.08; stationary units past the midpoint score up to +0.24/s.

HU-01 opening allocation: force 50 / logistics 25 / intel 25BZ-01 opening allocation: force 50 / logistics 25 / intel 25

  1. 0:33HU-01Captured Red depotCapturing scores nothing directly, but supply is what lets an army break a core at all.+0.70.7:0.2
  2. 0:44BZ-01Captured Blue depotCapturing scores nothing directly, but supply is what lets an army break a core at all.+0.62.1:1.4
  3. 1:03BZ-01Captured CenterCapturing scores nothing directly, but supply is what lets an army break a core at all.+0.75.1:3.8
  4. 1:30BZ-01Captured SouthCapturing scores nothing directly, but supply is what lets an army break a core at all.+0.79.8:8.0
  5. 1:34HU-01Captured Blue depotCapturing scores nothing directly, but supply is what lets an army break a core at all.+0.99.8:8.0
  6. 1:49HU-01Captured SouthCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing12.5:9.9
  7. 1:50HU-01Supplied bridgehead established; core took 9.5 damageDamage to the enemy core scores ×0.08, the main source of points in this operation.+1.614.0:10.5
  8. 1:55HU-01Supplied bridgehead established; core took 12.7 damageDamage to the enemy core scores ×0.08, the main source of points in this operation.+4.418.5:11.3
  9. 1:59BZ-01Captured NorthCapturing scores nothing directly, but supply is what lets an army break a core at all.+0.818.5:11.3
  10. 2:00HU-01Supplied bridgehead established; core took 10.2 damageDamage to the enemy core scores ×0.08, the main source of points in this operation.+5.023.5:12.1
  11. 2:00BZ-01the flank hypothesis after 1 counter-deployed engagements: confirmed — 100% of engaged strength used the flankConfirmed: 100% of the enemy force in this engagement used the predicted route, so the deployed response gained leverage.Prediction confirmed 100%23.5:12.1
  12. 2:02HU-01Captured CenterCapturing scores nothing directly, but supply is what lets an army break a core at all.+3.923.5:12.1
  13. 2:04BZ-01Captured Blue depotCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing23.5:12.1
  14. 2:04BZ-01Severed 4 enemy supply nodes; production disrupted for 23sA cut leaves the enemy fighting hungry and unable to break a core, but scores nothing on its own.+0.823.5:12.1
  15. 2:17HU-01Captured NorthCapturing scores nothing directly, but supply is what lets an army break a core at all.+1.129.6:14.2
  16. 2:20BZ-01Captured SouthCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing30.7:14.2
  17. 2:30HU-01HU-01 wins on the operation objectiveTime expired; the accumulated score decides it.32.9:14.2
HU-01: took 5 relays, severed supply 0 time(s) for 0.0 points, and finished on 32.9.BZ-01: took 6 relays, severed supply 1 time(s) for 0.8 points, and finished on 14.2.

This is the immutable observable replay saved when sim-v2.5 settled the battle. Future engine changes cannot rewrite it. Hand the brief to your AI and ship the next version.

Country seed strategies are public to read. Your own strategies, versions and battle records stay in your account.