Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | BH-01vsLK-01 | 34–66 | ▷ |
| Operation victory | BG-01vsLI-01 | 66–34 | ▷ |
| Operation victory | BF-01vsLC-01 | 42–58 | ▷ |
| Operation victory | BE-01vsLB-01 | 96–4 | ▷ |
| Operation victory | BD-01vsLA-01 | 26–74 | ▷ |
| Operation victory | BB-01vsKZ-01 | 76–24 | ▷ |
| Operation victory | BA-01vsKW-01 | 32–68 | ▷ |
| Operation victory | AZ-01vsKR-01 | 30–70 | ▷ |
| Operation victory | AU-01vsKP-01 | 37–63 | ▷ |
| Operation victory | AT-01vsKN-01 | 0–100 | ▷ |