How this match was decided
Damage to the enemy core scores ×0.08; stationary units past the midpoint score up to +0.24/s.
AU-01 opening allocation: force 50 / logistics 25 / intel 25KP-01 opening allocation: force 50 / logistics 25 / intel 25
- 1:00AU-01the safe route hypothesis after 1 counter-deployed engagements: mismatch — 0% of engaged strength used the safe routeMismatch: 0% of the enemy force in this engagement used the predicted route. No hidden penalty was applied; the response simply found less of its expected target.Prediction mismatch 0%0.3:0.5
- 1:00KP-01the safe route hypothesis after 4 counter-deployed engagements: confirmed — 100% of engaged strength used the safe routeConfirmed: 100% of the enemy force in this engagement used the predicted route, so the deployed response gained leverage.Prediction confirmed 100%0.3:0.5
- 1:08AU-01Captured Red depotCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing0.6:0.5
- 1:30AU-01the flank hypothesis after 2 counter-deployed engagements: confirmed — 100% of engaged strength used the flankConfirmed: 100% of the enemy force in this engagement used the predicted route, so the deployed response gained leverage.Prediction confirmed 100%1.5:0.7
- 1:30KP-01the flank hypothesis after 2 counter-deployed engagements: confirmed — 100% of engaged strength used the flankConfirmed: 100% of the enemy force in this engagement used the predicted route, so the deployed response gained leverage.Prediction confirmed 100%1.5:0.7
- 1:34KP-01Captured CenterCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing1.5:0.7
- 1:50KP-01Captured Red depotCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing1.9:1.0
- 1:51AU-01Captured CenterCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing1.9:1.0
- 1:51AU-01Severed 1 enemy supply nodes; production disrupted for 18sA cut leaves the enemy fighting hungry and unable to break a core, but scores nothing on its own.paid nothing1.9:1.0
- 2:08AU-01Captured Red depotCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing2.5:1.2
- 2:08AU-01Severed 1 enemy supply nodes; production disrupted for 23sA cut leaves the enemy fighting hungry and unable to break a core, but scores nothing on its own.paid nothing2.5:1.2
- 2:09AU-01Captured NorthCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing2.5:1.2
- 2:12KP-01Captured CenterCapturing scores nothing directly, but supply is what lets an army break a core at all.+0.82.6:2.1
- 2:28AU-01Captured CenterCapturing scores nothing directly, but supply is what lets an army break a core at all.paid nothing3.1:4.4
- 2:29KP-01Captured SouthCapturing scores nothing directly, but supply is what lets an army break a core at all.+0.83.1:4.4
- 2:30KP-01KP-01 wins on the operation objectiveTime expired; the accumulated score decides it.3.1:5.2