Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | SZ-01vsET-01 | 25–75 | ▷ |
| Operation victory | SY-01vsES-01 | 42–58 | ▷ |
| Operation victory | SV-01vsER-01 | 51–49 | ▷ |
| Operation victory | ST-01vsEG-01 | 71–29 | ▷ |
| Operation victory | SS-01vsEE-01 | 25–75 | ▷ |
| Operation victory | SR-01vsEC-01 | 0–100 | ▷ |
| Operation victory | SO-01vsDZ-01 | 19–81 | ▷ |
| Operation victory | SN-01vsDO-01 | 14–86 | ▷ |
| Operation victory | SM-01vsDM-01 | 83–17 | ▷ |
| Operation victory | SL-01vsDK-01 | 39–61 | ▷ |