How this match was decided
Cutting the enemy's supply: +8 in one shot. Each relay the enemy holds but can no longer supply: +0.16/s. Each relay you hold and supply: +0.025/s — holding relays is worth almost nothing here.
SS-01 opening allocation: force 25 / logistics 50 / intel 25EE-01 opening allocation: force 50 / logistics 25 / intel 25
- 1:00SS-01the flank hypothesis after 30 counter-deployed engagements: confirmed — 100% of engaged strength used the flankConfirmed: 100% of the enemy force in this engagement used the predicted route, so the deployed response gained leverage.Prediction confirmed 100%0.0:0.0
- 1:00EE-01the safe route hypothesis after 30 counter-deployed engagements: mismatch — 0% of engaged strength used the safe routeMismatch: 0% of the enemy force in this engagement used the predicted route. No hidden penalty was applied; the response simply found less of its expected target.Prediction mismatch 0%0.0:0.0
- 1:30SS-01the flank hypothesis after 26 counter-deployed engagements: confirmed — 100% of engaged strength used the flankConfirmed: 100% of the enemy force in this engagement used the predicted route, so the deployed response gained leverage.Prediction confirmed 100%0.0:0.0
- 1:30EE-01the safe route hypothesis after 25 counter-deployed engagements: mismatch — 0% of engaged strength used the safe routeMismatch: 0% of the enemy force in this engagement used the predicted route. No hidden penalty was applied; the response simply found less of its expected target.Prediction mismatch 0%0.0:0.0
- 1:42SS-01Captured CenterHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing0.0:0.0
- 1:59SS-01Captured NorthHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing0.0:2.6
- 2:09EE-01Captured CenterHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.+1.30.0:5.3
- 2:30EE-01Captured SouthHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.+0.73.1:9.5
- 2:30EE-01EE-01 wins on the operation objectiveTime expired; the accumulated score decides it.3.1:9.5