Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | BW-01vsTN-01 | 53–47 | ▷ |
| Operation victory | BT-01vsTM-01 | 100–0 | ▷ |
| Operation victory | BS-01vsTL-01 | 38–62 | ▷ |
| Operation victory | BR-01vsTJ-01 | 0–100 | ▷ |
| Operation victory | BO-01vsTH-01 | 31–69 | ▷ |
| Operation victory | BN-01vsTG-01 | 66–34 | ▷ |
| Draw | BJ-01vsTD-01 | 50–50 | ▷ |
| Operation victory | BI-01vsSZ-01 | 65–35 | ▷ |
| Operation victory | BH-01vsSY-01 | 57–43 | ▷ |
| Operation victory | BG-01vsSV-01 | 63–37 | ▷ |