How this match was decided
Cutting the enemy's supply: +8 in one shot. Each relay the enemy holds but can no longer supply: +0.16/s. Each relay you hold and supply: +0.025/s — holding relays is worth almost nothing here.
BT-01 opening allocation: force 50 / logistics 25 / intel 25TM-01 opening allocation: force 50 / logistics 25 / intel 25
- 0:56BT-01Captured Blue depotHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing0.0:0.0
- 1:00BT-01the safe route hypothesis after 4 counter-deployed engagements: confirmed — 100% of engaged strength used the safe routeConfirmed: 100% of the enemy force in this engagement used the predicted route, so the deployed response gained leverage.Prediction confirmed 100%0.1:0.0
- 1:00TM-01the safe route hypothesis after 10 counter-deployed engagements: confirmed — 63% of engaged strength used the safe routeConfirmed: 63% of the enemy force in this engagement used the predicted route, so the deployed response gained leverage.Prediction confirmed 63%0.1:0.0
- 2:00BT-01the safe route hypothesis after 30 counter-deployed engagements: mismatch — 37% of engaged strength used the safe routeMismatch: 37% of the enemy force in this engagement used the predicted route. No hidden penalty was applied; the response simply found less of its expected target.Prediction mismatch 37%1.5:0.0
- 2:00TM-01the safe route hypothesis after 20 counter-deployed engagements: mismatch — 37% of engaged strength used the safe routeMismatch: 37% of the enemy force in this engagement used the predicted route. No hidden penalty was applied; the response simply found less of its expected target.Prediction mismatch 37%1.5:0.0
- 2:04BT-01Captured CenterHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing1.5:0.0
- 2:12BT-01Captured Red depotHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing1.9:0.0
- 2:21BT-01Captured NorthHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing2.6:0.0
- 2:30BT-01BT-01 wins on the operation objectiveTime expired; the accumulated score decides it.3.5:0.0