Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | PW-01vsTZ-01 | 72–28 | ▷ |
| Operation victory | PT-01vsTW-01 | 44–56 | ▷ |
| Operation victory | PS-01vsTV-01 | 62–38 | ▷ |
| Operation victory | PL-01vsTT-01 | 46–54 | ▷ |
| Operation victory | PK-01vsTR-01 | 78–22 | ▷ |
| Operation victory | PH-01vsTO-01 | 56–44 | ▷ |
| Operation victory | PG-01vsTN-01 | 37–63 | ▷ |
| Operation victory | PE-01vsTM-01 | 75–25 | ▷ |
| Operation victory | PA-01vsTL-01 | 51–49 | ▷ |
| Operation victory | OM-01vsTJ-01 | 34–66 | ▷ |