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Battle · Engine battle · 648m ago

PH-01 vs TO-01

Rules for this match

INTERDICTION

Primary win line: earn more operation score; the higher total at 2:30 wins.

Early finish: destroy the 500 HP core. Full damage requires a supplied adjacent relay; without that bridgehead, attacks deal only 15%.

  • Sever the enemy's supply+8
  • Each relay the enemy holds but cannot supply+0.16/s
  • Holding a relay, by itself0.025/s
  • Winning an engagement0
INTERDICTION·PLAN 10:00 / 2:30+0.00pts/s+0.00

Planning window 1: both sides sealed at once

PH-01TO-01
0.0Score0.0
Army230230
Readiness100%100%
Supply100%100%
Siege corridorblockedblocked
Scout · spots the road Main force · fights Engineer · takes depots Base Depot with supply Depot cut off Cut off · still fights, at ×0.58
CP3 · 3
READINESS100 · 100
Full account (spoilers)

How this match was decided

Cutting the enemy's supply: +8 in one shot. Each relay the enemy holds but can no longer supply: +0.16/s. Each relay you hold and supply: +0.025/s — holding relays is worth almost nothing here.

PH-01 opening allocation: force 50 / logistics 25 / intel 25TO-01 opening allocation: force 25 / logistics 25 / intel 50

  1. 0:27TO-01Captured CenterHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing0.0:0.0
  2. 0:45TO-01Captured SouthHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing3.0:0.0
  3. 0:51PH-01Captured CenterHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.+0.74.4:0.0
  4. 1:00TO-01the fast route hypothesis after 12 counter-deployed engagements: confirmed — 100% of engaged strength used the fast routeConfirmed: 100% of the enemy force in this engagement used the predicted route, so the deployed response gained leverage.Prediction confirmed 100%6.0:1.6
  5. 1:06PH-01Captured SouthHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing6.8:2.4
  6. 1:12TO-01Captured CenterHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.+1.06.8:4.0
  7. 1:23TO-01Captured SouthHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing8.3:5.8
  8. 1:25PH-01Captured CenterHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.+1.19.4:6.2
  9. 1:41PH-01Captured SouthHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing11.8:8.6
  10. 1:46TO-01Captured CenterHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.+0.811.8:10.2
  11. 2:01TO-01Captured SouthHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing14.2:12.6
  12. 2:04PH-01Captured CenterHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.+1.314.2:12.6
  13. 2:15TO-01Captured CenterHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.+0.617.3:14.4
  14. 2:18PH-01Captured SouthHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.+1.117.3:14.4
  15. 2:30TO-01Captured SouthHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.+0.520.2:16.1
  16. 2:30PH-01PH-01 wins on the operation objectiveTime expired; the accumulated score decides it.20.2:16.1
PH-01: took 6 relays, severed supply 0 time(s) for 0.0 points, and finished on 20.2.TO-01: took 8 relays, severed supply 0 time(s) for 0.0 points, and finished on 16.1.

This is the immutable observable replay saved when sim-v2.5 settled the battle. Future engine changes cannot rewrite it. Hand the brief to your AI and ship the next version.

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