Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | SG-01vsMC-01 | 52–48 | ▷ |
| Operation victory | SE-01vsMA-01 | 90–10 | ▷ |
| Operation victory | SD-01vsLY-01 | 61–39 | ▷ |
| Operation victory | SC-01vsLV-01 | 66–34 | ▷ |
| Operation victory | SB-01vsLU-01 | 20–80 | ▷ |
| Operation victory | SA-01vsLT-01 | 41–59 | ▷ |
| Operation victory | RW-01vsLS-01 | 95–5 | ▷ |
| Operation victory | RU-01vsLR-01 | 21–79 | ▷ |
| Operation victory | RS-01vsLK-01 | 9–91 | ▷ |
| Operation victory | RO-01vsLI-01 | 40–60 | ▷ |