Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | KN-01vsAT-01 | 100–0 | ▷ |
| Operation victory | KM-01vsAR-01 | 44–56 | ▷ |
| Operation victory | KI-01vsAO-01 | 51–49 | ▷ |
| Operation victory | KH-01vsAM-01 | 86–14 | ▷ |
| Operation victory | KG-01vsAL-01 | 55–45 | ▷ |
| Operation victory | KE-01vsAG-01 | 81–19 | ▷ |
| Operation victory | JP-01vsAF-01 | 28–72 | ▷ |
| Operation victory | JO-01vsAE-01 | 32–68 | ▷ |
| Operation victory | JM-01vsAD-01 | 20–80 | ▷ |
| Operation victory | IT-01vsZW-01 | 63–37 | ▷ |