Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | WS-01vsMC-01 | 36–64 | ▷ |
| Operation victory | VU-01vsMA-01 | 9–91 | ▷ |
| Operation victory | VN-01vsLY-01 | 91–9 | ▷ |
| Operation victory | VE-01vsLV-01 | 72–28 | ▷ |
| Operation victory | VC-01vsLU-01 | 22–78 | ▷ |
| Operation victory | VA-01vsLT-01 | 58–42 | ▷ |
| Operation victory | UZ-01vsLS-01 | 40–60 | ▷ |
| Operation victory | UY-01vsLR-01 | 49–51 | ▷ |
| Operation victory | US-01vsLK-01 | 18–82 | ▷ |
| Operation victory | UG-01vsLI-01 | 100–0 | ▷ |