Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | UZ-01vsPH-01 | 33–67 | ▷ |
| Draw | UY-01vsPG-01 | 50–50 | ▷ |
| Operation victory | US-01vsPE-01 | 100–0 | ▷ |
| Operation victory | UG-01vsPA-01 | 6–94 | ▷ |
| Operation victory | UA-01vsOM-01 | 77–23 | ▷ |
| Operation victory | TZ-01vsNZ-01 | 67–33 | ▷ |
| Operation victory | TW-01vsNR-01 | 40–60 | ▷ |
| Draw | TV-01vsNP-01 | 50–50 | ▷ |
| Operation victory | TT-01vsNO-01 | 38–62 | ▷ |
| Draw | TR-01vsNL-01 | 50–50 | ▷ |