Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | NA-01vsIN-01 | 65–35 | ▷ |
| Operation victory | MZ-01vsIL-01 | 100–0 | ▷ |
| Operation victory | MY-01vsIE-01 | 84–16 | ▷ |
| Draw | MX-01vsID-01 | 50–50 | ▷ |
| Operation victory | MW-01vsHU-01 | 94–6 | ▷ |
| Operation victory | MV-01vsHT-01 | 85–15 | ▷ |
| Operation victory | MU-01vsHR-01 | 32–68 | ▷ |
| Draw | MT-01vsHN-01 | 50–50 | ▷ |
| Operation victory | MR-01vsGY-01 | 62–38 | ▷ |
| Operation victory | MN-01vsGW-01 | 60–40 | ▷ |