Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | BS-01vsGB-01 | 69–31 | ▷ |
| Operation victory | BR-01vsGA-01 | 59–41 | ▷ |
| Operation victory | BO-01vsFR-01 | 0–100 | ▷ |
| Operation victory | BN-01vsFM-01 | 44–56 | ▷ |
| Operation victory | BJ-01vsFJ-01 | 40–60 | ▷ |
| Operation victory | BI-01vsFI-01 | 93–7 | ▷ |
| Operation victory | BH-01vsET-01 | 89–11 | ▷ |
| Operation victory | BG-01vsES-01 | 0–100 | ▷ |
| Operation victory | BF-01vsER-01 | 47–53 | ▷ |
| Operation victory | BE-01vsEG-01 | 46–54 | ▷ |