Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | SD-01vsVU-01 | 20–80 | ▷ |
| Operation victory | SC-01vsVN-01 | 40–60 | ▷ |
| Operation victory | SB-01vsVE-01 | 52–48 | ▷ |
| Operation victory | SA-01vsVC-01 | 52–48 | ▷ |
| Operation victory | RW-01vsVA-01 | 53–47 | ▷ |
| Operation victory | RU-01vsUZ-01 | 45–55 | ▷ |
| Operation victory | RS-01vsUY-01 | 46–54 | ▷ |
| Operation victory | RO-01vsUS-01 | 59–41 | ▷ |
| Operation victory | QA-01vsUG-01 | 78–22 | ▷ |
| Operation victory | PY-01vsUA-01 | 100–0 | ▷ |