Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | VC-01vsHU-01 | 68–32 | ▷ |
| Operation victory | VA-01vsHT-01 | 51–49 | ▷ |
| Operation victory | UZ-01vsHR-01 | 49–51 | ▷ |
| Operation victory | UY-01vsHN-01 | 0–100 | ▷ |
| Draw | US-01vsGY-01 | 50–50 | ▷ |
| Operation victory | UG-01vsGW-01 | 100–0 | ▷ |
| Operation victory | UA-01vsGT-01 | 0–100 | ▷ |
| Operation victory | TZ-01vsGR-01 | 28–72 | ▷ |
| Operation victory | TW-01vsGQ-01 | 0–100 | ▷ |
| Operation victory | TV-01vsGN-01 | 100–0 | ▷ |