Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | CG-01vsPY-01 | 0–100 | ▷ |
| Operation victory | CF-01vsPW-01 | 37–63 | ▷ |
| Operation victory | CD-01vsPT-01 | 100–0 | ▷ |
| Operation victory | CA-01vsPS-01 | 0–100 | ▷ |
| Operation victory | BZ-01vsPL-01 | 87–13 | ▷ |
| Operation victory | BY-01vsPK-01 | 70–30 | ▷ |
| Operation victory | BW-01vsPH-01 | 40–60 | ▷ |
| Operation victory | BT-01vsPG-01 | 62–38 | ▷ |
| Operation victory | BS-01vsPE-01 | 52–48 | ▷ |
| Operation victory | BR-01vsPA-01 | 16–84 | ▷ |