Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | HN-01vsUY-01 | 100–0 | ▷ |
| Operation victory | GY-01vsUS-01 | 54–46 | ▷ |
| Operation victory | GW-01vsUG-01 | 93–7 | ▷ |
| Operation victory | GT-01vsUA-01 | 67–33 | ▷ |
| Operation victory | GR-01vsTZ-01 | 39–61 | ▷ |
| Operation victory | GQ-01vsTW-01 | 0–100 | ▷ |
| Operation victory | GN-01vsTV-01 | 32–68 | ▷ |
| Operation victory | GM-01vsTT-01 | 63–37 | ▷ |
| Operation victory | GH-01vsTR-01 | 60–40 | ▷ |
| Operation victory | GE-01vsTO-01 | 23–77 | ▷ |