Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | FI-01vsAT-01 | 59–41 | ▷ |
| Operation victory | ET-01vsAR-01 | 66–34 | ▷ |
| Operation victory | ES-01vsAO-01 | 40–60 | ▷ |
| Operation victory | ER-01vsAM-01 | 76–24 | ▷ |
| Operation victory | EG-01vsAL-01 | 47–53 | ▷ |
| Operation victory | EE-01vsAG-01 | 65–35 | ▷ |
| Operation victory | EC-01vsAF-01 | 0–100 | ▷ |
| Operation victory | DZ-01vsAE-01 | 25–75 | ▷ |
| Draw | DO-01vsAD-01 | 50–50 | ▷ |
| Operation victory | DM-01vsZW-01 | 26–74 | ▷ |