Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Draw | JP-01vsCR-01 | 50–50 | ▷ |
| Operation victory | JO-01vsCO-01 | 52–48 | ▷ |
| Operation victory | JM-01vsCN-01 | 26–74 | ▷ |
| Operation victory | IT-01vsCM-01 | 2–98 | ▷ |
| Operation victory | IS-01vsCL-01 | 61–39 | ▷ |
| Operation victory | IR-01vsCI-01 | 75–25 | ▷ |
| Operation victory | IQ-01vsCH-01 | 38–62 | ▷ |
| Operation victory | IN-01vsCG-01 | 68–32 | ▷ |
| Operation victory | IL-01vsCF-01 | 21–79 | ▷ |
| Operation victory | IE-01vsCD-01 | 40–60 | ▷ |