Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | CI-01vsGY-01 | 57–43 | ▷ |
| Operation victory | CH-01vsGW-01 | 70–30 | ▷ |
| Operation victory | CG-01vsGT-01 | 72–28 | ▷ |
| Operation victory | CF-01vsGR-01 | 6–94 | ▷ |
| Operation victory | CD-01vsGQ-01 | 100–0 | ▷ |
| Operation victory | CA-01vsGN-01 | 21–79 | ▷ |
| Operation victory | BZ-01vsGM-01 | 0–100 | ▷ |
| Operation victory | BY-01vsGH-01 | 84–16 | ▷ |
| Operation victory | BW-01vsGE-01 | 55–45 | ▷ |
| Operation victory | BT-01vsGD-01 | 88–12 | ▷ |