Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | HT-01vsME-01 | 18–82 | ▷ |
| Operation victory | HR-01vsMD-01 | 29–71 | ▷ |
| Operation victory | HN-01vsMC-01 | 49–51 | ▷ |
| Operation victory | GY-01vsMA-01 | 15–85 | ▷ |
| Operation victory | GW-01vsLY-01 | 93–7 | ▷ |
| Operation victory | GT-01vsLV-01 | 36–64 | ▷ |
| Operation victory | GR-01vsLU-01 | 67–33 | ▷ |
| Operation victory | GQ-01vsLT-01 | 5–95 | ▷ |
| Operation victory | GN-01vsLS-01 | 100–0 | ▷ |
| Operation victory | GM-01vsLR-01 | 46–54 | ▷ |