Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | SS-01vsAL-01 | 40–60 | ▷ |
| Operation victory | SR-01vsAG-01 | 20–80 | ▷ |
| Operation victory | SO-01vsAF-01 | 73–27 | ▷ |
| Operation victory | SN-01vsAE-01 | 28–72 | ▷ |
| Operation victory | SM-01vsAD-01 | 58–42 | ▷ |
| Operation victory | SL-01vsZW-01 | 93–7 | ▷ |
| Draw | SK-01vsZM-01 | 50–50 | ▷ |
| Operation victory | SI-01vsZA-01 | 41–59 | ▷ |
| Operation victory | SG-01vsYE-01 | 39–61 | ▷ |
| Operation victory | SE-01vsWS-01 | 0–100 | ▷ |