Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | FM-01vsPL-01 | 53–47 | ▷ |
| Operation victory | FJ-01vsPK-01 | 41–59 | ▷ |
| Operation victory | FI-01vsPH-01 | 41–59 | ▷ |
| Operation victory | ET-01vsPG-01 | 48–52 | ▷ |
| Operation victory | ES-01vsPE-01 | 58–42 | ▷ |
| Operation victory | ER-01vsPA-01 | 89–11 | ▷ |
| Operation victory | EG-01vsOM-01 | 58–42 | ▷ |
| Operation victory | EE-01vsNZ-01 | 53–47 | ▷ |
| Operation victory | EC-01vsNR-01 | 64–36 | ▷ |
| Operation victory | DZ-01vsNP-01 | 51–49 | ▷ |