Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | LR-01vsBI-01 | 63–37 | ▷ |
| Operation victory | LK-01vsBH-01 | 93–7 | ▷ |
| Operation victory | LI-01vsBG-01 | 100–0 | ▷ |
| Operation victory | LC-01vsBF-01 | 0–100 | ▷ |
| Operation victory | LB-01vsBE-01 | 100–0 | ▷ |
| Operation victory | LA-01vsBD-01 | 100–0 | ▷ |
| Operation victory | KZ-01vsBB-01 | 33–67 | ▷ |
| Operation victory | KW-01vsBA-01 | 91–9 | ▷ |
| Operation victory | KR-01vsAZ-01 | 69–31 | ▷ |
| Operation victory | KP-01vsAU-01 | 56–44 | ▷ |