Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | MG-01vsCA-01 | 63–37 | ▷ |
| Operation victory | ME-01vsBZ-01 | 21–79 | ▷ |
| Operation victory | MD-01vsBY-01 | 33–67 | ▷ |
| Operation victory | MC-01vsBW-01 | 43–57 | ▷ |
| Operation victory | MA-01vsBT-01 | 32–68 | ▷ |
| Operation victory | LY-01vsBS-01 | 61–39 | ▷ |
| Operation victory | LV-01vsBR-01 | 44–56 | ▷ |
| Operation victory | LU-01vsBO-01 | 0–100 | ▷ |
| Operation victory | LT-01vsBN-01 | 32–68 | ▷ |
| Operation victory | LS-01vsBJ-01 | 0–100 | ▷ |