Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | TJ-01vsKH-01 | 0–100 | ▷ |
| Operation victory | TH-01vsKG-01 | 39–61 | ▷ |
| Operation victory | TG-01vsKE-01 | 56–44 | ▷ |
| Operation victory | TD-01vsJP-01 | 100–0 | ▷ |
| Operation victory | SZ-01vsJO-01 | 14–86 | ▷ |
| Operation victory | SY-01vsJM-01 | 17–83 | ▷ |
| Operation victory | SV-01vsIT-01 | 68–32 | ▷ |
| Operation victory | ST-01vsIS-01 | 61–39 | ▷ |
| Operation victory | SS-01vsIR-01 | 29–71 | ▷ |
| Operation victory | SR-01vsIQ-01 | 31–69 | ▷ |