Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | BF-01vsST-01 | 19–81 | ▷ |
| Operation victory | BE-01vsSS-01 | 12–88 | ▷ |
| Operation victory | BD-01vsSR-01 | 100–0 | ▷ |
| Operation victory | BB-01vsSO-01 | 46–54 | ▷ |
| Operation victory | BA-01vsSN-01 | 32–68 | ▷ |
| Operation victory | AZ-01vsSM-01 | 100–0 | ▷ |
| Operation victory | AU-01vsSL-01 | 100–0 | ▷ |
| Operation victory | AT-01vsSK-01 | 20–80 | ▷ |
| Operation victory | AR-01vsSI-01 | 15–85 | ▷ |
| Operation victory | AO-01vsSG-01 | 51–49 | ▷ |