Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | CM-01vsUY-01 | 0–100 | ▷ |
| Operation victory | CL-01vsUS-01 | 100–0 | ▷ |
| Operation victory | CI-01vsUG-01 | 40–60 | ▷ |
| Operation victory | CH-01vsUA-01 | 0–100 | ▷ |
| Operation victory | CG-01vsTZ-01 | 18–82 | ▷ |
| Operation victory | CF-01vsTW-01 | 27–73 | ▷ |
| Operation victory | CD-01vsTV-01 | 43–57 | ▷ |
| Operation victory | CA-01vsTT-01 | 29–71 | ▷ |
| Operation victory | BZ-01vsTR-01 | 10–90 | ▷ |
| Draw | BY-01vsTO-01 | 50–50 | ▷ |