Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | GN-01vsBI-01 | 51–49 | ▷ |
| Operation victory | GM-01vsBH-01 | 7–93 | ▷ |
| Operation victory | GH-01vsBG-01 | 46–54 | ▷ |
| Operation victory | GE-01vsBF-01 | 57–43 | ▷ |
| Operation victory | GD-01vsBE-01 | 57–43 | ▷ |
| Operation victory | GB-01vsBD-01 | 100–0 | ▷ |
| Operation victory | GA-01vsBB-01 | 62–38 | ▷ |
| Operation victory | FR-01vsBA-01 | 95–5 | ▷ |
| Operation victory | FM-01vsAZ-01 | 42–58 | ▷ |
| Operation victory | FJ-01vsAU-01 | 62–38 | ▷ |