Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | NZ-01vsTH-01 | 53–47 | ▷ |
| Operation victory | NR-01vsTG-01 | 31–69 | ▷ |
| Operation victory | NP-01vsTD-01 | 100–0 | ▷ |
| Operation victory | NO-01vsSZ-01 | 47–53 | ▷ |
| Operation victory | NL-01vsSY-01 | 0–100 | ▷ |
| Operation victory | NI-01vsSV-01 | 93–7 | ▷ |
| Operation victory | NG-01vsST-01 | 39–61 | ▷ |
| Operation victory | NE-01vsSS-01 | 78–22 | ▷ |
| Operation victory | NA-01vsSR-01 | 54–46 | ▷ |
| Operation victory | MZ-01vsSO-01 | 45–55 | ▷ |