Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | TM-01vsBE-01 | 63–37 | ▷ |
| Operation victory | TL-01vsBD-01 | 61–39 | ▷ |
| Draw | TJ-01vsBB-01 | 50–50 | ▷ |
| Draw | TH-01vsBA-01 | 50–50 | ▷ |
| Operation victory | TG-01vsAZ-01 | 11–89 | ▷ |
| Operation victory | TD-01vsAU-01 | 69–31 | ▷ |
| Operation victory | SZ-01vsAT-01 | 32–68 | ▷ |
| Operation victory | SY-01vsAR-01 | 53–47 | ▷ |
| Operation victory | SV-01vsAO-01 | 93–7 | ▷ |
| Operation victory | ST-01vsAM-01 | 45–55 | ▷ |