Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | BZ-01vsME-01 | 72–28 | ▷ |
| Operation victory | BY-01vsMD-01 | 42–58 | ▷ |
| Operation victory | BW-01vsMC-01 | 91–9 | ▷ |
| Operation victory | BT-01vsMA-01 | 12–88 | ▷ |
| Operation victory | BS-01vsLY-01 | 64–36 | ▷ |
| Operation victory | BR-01vsLV-01 | 57–43 | ▷ |
| Operation victory | BO-01vsLU-01 | 73–27 | ▷ |
| Operation victory | BN-01vsLT-01 | 36–64 | ▷ |
| Operation victory | BJ-01vsLS-01 | 32–68 | ▷ |
| Operation victory | BI-01vsLR-01 | 73–27 | ▷ |