Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | KG-01vsTH-01 | 54–46 | ▷ |
| Operation victory | KE-01vsTG-01 | 36–64 | ▷ |
| Operation victory | JP-01vsTD-01 | 0–100 | ▷ |
| Operation victory | JO-01vsSZ-01 | 60–40 | ▷ |
| Operation victory | JM-01vsSY-01 | 17–83 | ▷ |
| Operation victory | IT-01vsSV-01 | 74–26 | ▷ |
| Operation victory | IS-01vsST-01 | 43–57 | ▷ |
| Operation victory | IR-01vsSS-01 | 0–100 | ▷ |
| Operation victory | IQ-01vsSR-01 | 69–31 | ▷ |
| Operation victory | IN-01vsSO-01 | 11–89 | ▷ |